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THEMED TEAMS

Themed teams are forces of HeroClix characters in which all characters share at least one common keyword among the keywords listed on their character cards. Keywords are not case sensitive. Bystander tokens can be included in your force although they do not have keywords, but they are not considered “characters” for the purpose of bonuses or counting characters for qualifications described below.
A keyword can either be generic or named. Any keyword that is not generic is a named keyword. If the shared keyword is a generic keyword, your force must include at least three characters for each 300 points (or fraction thereof) of the game’s build total to be considered a themed team. If the shared keyword is a named keyword, your force must include at least two characters for each 300 points (or fraction thereof) of the game’s build total to be considered a themed team.

THEMED TEAM BENEFITS
Prior to the beginning of the game, a force meeting the necessary criteria is determined to be a themed team. Once the game has begun, the team will remain a themed team, even if the characters on your force no longer meet those criteria.
When rolling to establish who will choose to be the first player, the player using a themed team gets a +1 bonus to the roll for each character possessing the shared keyword on that player’s force.
The player of a themed team may choose one target battlefield condition to be canceled including his or her own. This choice is made when battlefield conditions are revealed.
Any character on a themed team can use Probability Control. This use of Probability Control does not count towards any other game effects that reference the use of Probability Control (such as meeting prerequisites for feats). If the shared keyword is a generic keyword, the team can use this once per game for each 300 points (or fraction thereof) of the game’s build total. If the shared keyword is a named keyword, the team can use this two times per game for each 300 points (or fraction thereof). The character using Probability Control in this way:
• Must possess the keyword that establishes the theme of the force.
• Must not have already been given a non-free action this turn.
• Must not be able to use Probability Control through another game effect.
• Must not have used Probability Control in this way earlier in the turn.
• Must be given an action token (this does not affect your Action Total for the turn).
Example: Matt creates a force with a 300-point build total using three figures that all share the same named keyword; because the shared keyword is a named keyword, Matt needs only two characters for each 300 points in the build total for his force to be considered a themed team. The three characters on his force give him a +3 bonus to the roll to determine who will be the first player, and he may choose one target battlefield condition to be canceled. Finally, his force will be able to use Probability Control twice during the game (he would need to play with a 400-point force with at least 4 characters on his force to be able to use it four times).

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