Some game effects substitute one combat value
for another. These substitute values are called
replacement values. When one value becomes or
is used instead of the value printed on the dial, it is
a replacement value. Replacement values apply to
a character for as long as that character meets the
replacement’s requirements. When a character’s
combat value is reduced by half or doubled,
those are also replacement values. Replacement
values set combat values to specific numbers,
doubles, or halves; they never solely involve adding
or subtracting. A replacement value becomes
the character’s unmodified combat value.

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