Ranged combat represents attacks that take placeover distance, such as thrown bombs, repulsor rays, machine guns, energy blasts, and psionic attacks. Every character has a range value printed on its base. This is the maximum number of squares that a character’s ranged combat attack can reach. If the range value is greater than 0 and your character is not adjacent to an opposing character, then your character can make a ranged combat attack. A character can attack in any direction, regardless of the direction it is facing.
While your character is adjacent to an
opposing character, it is too occupied with
defending itself or fighting the nearest
threat to make any ranged combat attack!