Certain replacement values are referred to as
“locked.” Locked combat values ignore all other
replacement values and modifiers. Whenever
a combat value is calculated and a locked

replacement value is applied to it, the locked
replacement value is the only replacement or
modifier that can affect that combat value, and if a
specific number is locked, that number is the only
possible result of the calculation. Unless otherwise
specified, locked values last until the end of the
attack that caused the locked value. If there was no
attack in the action that resulted in the locked value,
then the locked value lasts until the action resolves
unless specified otherwise.

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