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LINE OF FIRE

A line of fire represents a line between two squares
on the map, typically drawn from a character
occupying one square to another square. You are
allowed to check the map to determine lines of fire
between squares at any time.
To determine if a line of fire can be drawn, use
a straight edge or draw an imaginary line from the
center of one square to the center of the other
square. the line of fire
is blocked if:
• The line of fire passes through a
square occupied by a character not in
one of the two squares (Figure 6-A);
• The line of fire crosses blocking
terrain or a wall (Figure 6-B);
The two squares of a line of fire can be the
same square, so a character can draw a line of fire
to itself or to the square it occupies. This is still a
line of fire and would be subject to any conditions
that would exist if they were separate squares.
Any game effect that states “within line of fire”
means there must exist a non-blocked line of fire
between the source of the game effect and its
target. Any game effect that states “within range”
means that the target of the game effect must
be within the source’s Range Value. Any game
effect that states “within x squares” means that
the target of the game effect must be within the
indicated number of squares of the source. Each
of these phrases are independent of each other.
A character can be “within line of fire” but not
“within range.” It can be “within x squares” but
not “within line of fire.” When a game effect has
more than one requirement, the phrases will be
combined, such as “within range and line of fire.”
When a line of fire remains in the same row, same
column, or crosses an intersection in the square of
the target it is said to be a “direct line of fire.”

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