A character’s knock back path can’t continue
beyond a square that blocks movement, elevated
terrain of a higher elevation or the edge of the
map. If it would do so, the character’s knock back
path ends in the square before its path would
cross into any of these areas, and the character
is dealt 1 damage, as shown in Figure 10. This
damage dealt is called knock back damage. It can
be reduced as normal and is applied separately
and after damage dealt by the attacker. Knock
back into a terrain feature does not destroy it.
If the knock back path would cross a
square occupied by another character, put the
knocked back character in the last unoccupied
square adjacent to the square occupied by
the other character. Stopping in this way
does not deal damage to either character

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