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Heroclix Rules

Below you will find a breakdown of the HeroClix Rules from the 2013 rule book. We are currently working on adding clarifications for multiple sections to help you while learning the game. Please feel free to let us know if there is something specific that you would like us to add to the site. Something that you may have had a hard time finding clarification on – which will be beneficial to others.

HEROCLIX “GOLDEN RULES”marvel-encyclopedia-prof-x-1-50k

THE CORE HEROCLIX RULES
ASSEMBLING YOUR FORCE
PREPARING FOR BATTLE
ADJACENT SQUARES
MODIFIERS
REPLACEMENT VALUES
ROUNDING
LOCKING
TIMING
LINE OF FIRE
REPLACING CHARACTERS

ROUNDS, TURNS, AND ACTIONS
FIRST-ROUND IMMUNITY
EFFECTS THAT OCCUR AT THE BEGINNING OR END OF A ROUND OR TURN
ACTION TOTAL
GIVING ACTIONS TO CHARACTERS
ACTION TOKENS
CLEARING ACTION TOKENS
PUSHING
BREAKING AWAY
PLACING CHARACTERS

TYPES OF ACTIONS
FREE ACTIONS
POWER ACTIONS
MOVE ACTIONS
COMBAT ACTIONS: CLOSE COMBAT ACTIONS AND RANGED COMBAT ACTIONS

COMBAT ATTACK HEROCLIX RULES
THE ATTACK ROLL
DEALING DAMAGE
NO DAMAGE
PENETRATING DAMAGE
UNAVOIDABLE DAMAGE
HEALING
DEFEATING CHARACTERS
ROLLING 2 AND 12:CRITICAL MISSES AND CRITICAL HITS
KNOCK BACK
KNOCK BACK DAMAGE
KNOCK BACK OFF ELEVATED TERRAIN
RANGED COMBAT
RANGED COMBAT AND LINE OF FIRE
MULTIPLE RANGED COMBAT TARGETS

TERRAIN
CLEAR TERRAIN
HINDERING TERRAIN
WATER TERRAIN
BLOCKING TERRAIN
DESTROYING BLOCKING TERRAIN
DEBRIS MARKERS
WALLS
DESTROYING WALLS
ELEVATED TERRAIN
MOVEMENT: STAIRS AND LADDERS
LINE OF FIRE
LINE OF FIRE: THE RIM
INTERSECTIONS
MOVEMENT THROUGH INTERSECTION POINTS
LINE OF FIRE ACROSS INTERSECTION POINTS
CHANGING TERRAIN

MAPS

OBJECTS
OBJECTS IN YOUR FORCE
PLACING OBJECTS
LIGHT AND HEAVY OBJECTS
OBJECTS AS TERRAIN
DESTROYING OBJECTS
IMMOBILE OBJECTS
USING OBJECTS AS WEAPONS
PICKING UP AN OBJECT
HOLDING AN OBJECT
USING OBJECTS IN CLOSE COMBAT ATTACKS
USING OBJECTS IN RANGED COMBAT ATTACKS
ULTRA HEAVY OBJECTS

MULTI-BASE CHARACTERS
WINNING THE GAME

POWERS AND ABILITIES
POWERS
STANDARD AND NAMED POWERS
SPECIAL POWERS
ABILITIES
COMBAT ABILITIES
STANDARD COMBAT SYMBOLS AND ABILITIES
IMPROVED CHARACTERS
TEAM ABILITIES
WILD CARDS
ADDITIONAL TEAM ABILITIES
TRAIT ABILITIES
CAPTURE

TACTICS
SPECIAL OBJECTS
RELICS
RESOURCES
FEATS
BATTLEFIELD CONDITIONS
EVENT DIALS

BYSTANDER TOKENS
HORDE TOKENS
STACKING AND UNSTACKING HORDE TOKENS
STACKS ON THE BATTLEFIELD
HORDE POWERS
EPIC HORDES

THEMED TEAMS

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