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FEATS

Feats are cards that can grant your characters additional game effects if they meet the prerequisites for use and you pay any associated costs for including them in your force. Feat cards indicate the feat’s point value, any prerequisites required for a character to use the feat, modifiers the feat makes to a character’s combat values, and a description of how to use the feat.

ASSIGNING FEATS
If a feat requires you to choose one or more characters on your force when assigning the feat, you must make the choice when building your force; only the chosen characters will be able to use the feat during the game. When you assign a feat to a character, you must also include the feat’s point value in your force’s point total. Feats that do not require you to choose characters to be assigned to your force have their point value added to your force’s point total. Feats included as part of your force can’t be used by an opposing player, even if a character assigned a feat card becomes friendly to an opposing player’s force during the game. A character can be assigned more than one feat but a character can’t be assigned multiple copies of the same feat.

THE 10% RULE
The combined point value of feats included in your force can be no more than 10% of the game’s build total. For example, in a standard 300-point game, you are allowed a maximum of 30 points of feats in your force.

USING FEATS
To use a feat, the character must possess or be able to use the game effects, powers, and abilities specified by the prerequisites of the feat. Combat values can’t be modified to meet the prerequisites to use a feat. A character that already meets the prerequisites to use a feat can have its combat values modified as long as the modified combat values still meet the prerequisites to use the feat. If a prerequisite power, ability, or symbol has been countered or altered on a character by any game effect (such as the Earthbound or Outwit powers), the character can’t use any feats that have them as a prerequisite. If a prerequisite power, ability, or symbol can only be used by a character through specific circumstances, then using the feat is limited only to those same circumstances. For example, if a character can use Ranged Combat Expert only when they occupy hindering terrain, then a feat with Ranged Combat Expert as a prerequisite can only be used by that character if it occupies hindering terrain.
Feats activate in the same ways as powers and abilities. Feats that modify a character’s combat values modify those values only when the character is using the feat.

FEATS AND VICTORY POINTS
When the Feats Tactic is being used in a game, the game’s victory points are calculated normally but with the following additions:
• Feats assigned to chosen characters. If a feat requires you to choose a character, remove the feat from the game when the chosen character is defeated and award victory points to the defeating player for the feat in the same way that victory points are awarded for the defeated character. If a feat requires you to choose two or more characters, remove the feat from the game when the last chosen character is defeated and award victory points to the defeating player for the feat in the same way that victory points were awarded for the last chosen defeated character.

Feats with variable point values. If the total cost for a feat increases incrementally with each character to which it is assigned, each time an assigned character is defeated, assign victory points equal to that increment of the point value in the same way that victory points were awarded for that character.
Feats not assigned to a character. If a feat does not require you to choose a character or characters, remove the feat from the game when all the characters on your force are defeated and award victory points to the defeating player for the feat in the same way that victory points were awarded for the last character defeated.
Feats removed from surviving characters. If a feat is removed from the game and all the assigned characters are on the map, award victory points to the opposing player whose character most recently damaged the character to which the feat was assigned.

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