There are two types of combat actions: close combat actions and ranged combat actions. Each of these action types can be used to activate a game effect that requires the corresponding action, but most of the time they will be used to activate an attack. A close combat action can be given to a character to activate a close combat attack that targets an adjacent opposing character. A ranged combat action can be given to a character to activate a ranged combat attack that targets one or more non-adjacent opposing characters that are within range and line of fire.
The character given the action and making the attack is called the attacker. The character against which the attack is made is called the target. Every attack must have at least one target. A character can’t target itself or a friendly character unless specifically allowed to or it uses a game effect that targets “all characters” or “friendly characters.”